Spirit Stones — the full named list, filterable

The real Spirit Stone table finally landed. For the first two days after launch no source had published a single named stone (every “full list” you saw was generated); on August 5 the first credible table appeared, and here it is as a filterable, build-oriented list of 33 named stones — trigger condition, per-level values, stat bonus. community-reported

Source & status: Fextralife wiki table (first published Aug 5, 2026), pulled Aug 6. Single source so far — every row is community-confidence until players screenshot it. Fextralife claims 36 stones; 33 have readable effect text.

All named Spirit Stones

Showing 33 of 33 named stones. Values shown as level 1/2/3… scaling, exactly as reported.

StoneTriggerEffect (per level)Stat (max lv.)
FortificationBattle startBeginning a battle boosts Fortitude by 1/2/3HP +57
OnslaughtBattle startBeginning a battle boosts Vigor by 1/2/3Attack +9
Entanglement StoneBattle startCombat begins with Emma's Entanglement Gauge at 1/2/3 and Koo's DP at 1/2/3HP +33
Entangled ParryParry / Dodge / RiposteParrying has a 10%/20%/30%/40%/50% chance to restore Entanglement Gauge by 0.2Critical Rate +10%
Entangled DodgeParry / Dodge / RipostePerfect Dodges have a 10%/20%/30%/40%/50% chance to restore Entanglement Gauge by 0.2Critical Rate +10%
Entangled RiposteParry / Dodge / RiposteRipostes have a 10%/20%/30%/40%/50% chance to restore Entanglement Gauge by 0.2Attack +6
Final BreathExecution / KillPerforming an execution recovers 10%/13.8%/17.5%/21.3%/25% of Emma's HPSkill Power +15
Final InfusionExecution / KillPerforming an execution restores Entanglement Gauge by 0.3/0.6/1HP +54
Entangled ConquestExecution / KillDefeating an enemy in combat restores Entanglement Gauge by 0.3/0.6/1Skill Power +9
Entangled AssassinationExecution / KillDefeating an enemy with Death from Above restores Entanglement Gauge by 0.3/0.6/1HP +39
Last LightningExecution / KillShocked foes discharge lightning upon death, affecting those within 4m/6m/8m/10m/12mAttack +9
Infernal EndExecution / KillBurning enemies explode upon death, burning those within 4m/6m/8m/10m/12mHP +65
SharpshooterRangedExploiting an enemy's weakness with a ranged weapon has a 20%/25%/30% chance to restore Koo's FP by 1HP +39
Homing ShotsRangedRanged projectiles track enemies. Tracking ability low/medium/medium-high/high/fullHP +90
Faster ReloadsRangedReduces reload time for the Spring Thunder Crossbow by 10%/15%/20%/25%/30%HP +65
Fire RateRangedBoosts fire rate of the Spring Thunder Crossbow by 10%/20%/30%/40%/50%FP +65
Empowered HeadshotsRangedBoosts Emma and Koo's ATK by 5%/7.5%/10%/12.5%/15% when dealing damage to the headHP +65
MomentumHP stateBoosts Emma and Koo's ATK by 5%/6%/7%/8%/10% when Emma's HP is fullHP +102
Well of FortitudeHP stateBoosts Fortitude by 1/2/3 when Emma's HP drops below halfHP +48
Well of VigorHP stateBoosts Vigor by 1/2/3 when Emma's HP drops below halfAttack +9
Mortal AwakeningHP stateBoosts Emma and Koo's ATK by 20% when Emma's HP falls below 20%Skill Power +9
Critical MindHP stateBoosts Emma's and Koo's critical rate by 1.1x/1.2x/1.3x/1.4x/1.5x while Emma is recovering HPDefense +15
Stone MindHP stateBoosts Emma's and Koo's defense by 1.1x/1.2x/1.3x/1.4x/1.5x while Emma is recovering HPHP +90
Florescent RecoveryBloom ArtsBloom Arts restore Emma and Koo's HP by 0.3%/0.5%/0.8% every second for 5 secondsSkill Power +9
Transcendent BloomBloom ArtsBloom Arts bonus damage and stagger damage increased by 10%/20%/30%/40%/50%HP +69
Entanglement IncreaseBloom ArtsExploiting an elemental weakness has a 3%/4%/5%/6%/7% chance to restore Entanglement Gauge by 0.2HP +65
Iron WallAlways onReduces damage Emma takes by 15%/20%/25%, but decreases health recovery by halfDefense +9
Double-Edged SwordAlways onBoosts damage done by 10%/20%/30% but reduces maximum HP by halfCritical Rate +6%
Critical Damage IncreaseAlways onBoosts Emma and Koo's Critical Damage by 5%/10%/15%/20%/25%HP +80
Dark ApproachAlways onBoosts Emma and Koo's damage by 5%/6.3%/7.5%/8.8%/10% while unseen by enemiesHP +80
Entangled ComboCombo / StaggerReaching a combo of 16/15/14/12/10 restores Entanglement Gauge by 0.2Attack +10
Break RecoveryCombo / StaggerBreaking an enemy restores Emma and Koo's HP by 2%/3%/5%HP +39
Launch RecoveryCombo / StaggerLaunching an enemy restores Emma and Koo's HP by 2%/3%/5%Skill Power +9

How the system works

Your stone capacity: the armor table

Since slots live on armor, your stone build is capped by what you wear. Everything reported so far (conflicts shown, not hidden):

ArmorDefenseStone slotsEnemy perceptionResistanceWhere
Light Gambeson community-reported
Source conflict: GamerFuzion says 4 slots, Game8 says 5. Shown as Game8 until someone screenshots it.
175LowStarting armor
Chain Mail community-reported254Very highFire 50Strongbox in the Cliff-Facing Tower (near the waterfall campsite)
Thick Cuirass community-reported294MediumPoison 60Strongbox in the second generator room, Ancient Civilization Zone (ch. 2)
Floral Wraps community-reported316LowAcid 50Not yet reported
Leather Garb community-reported344HighFire 80Not yet reported
Dance Attire community-reported
Named by DualShockers; stats not published anywhere yet.
?6??Not yet reported

Which stones to run in those slots is a build question — our best build page keeps a verified-only answer.

What is still missing — help close it

Send a stone report in → Every confirmed report is credited.